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About the Artist

My name is Amithyst Ambruster.

I am a visual artist who primarily works in digital media. I prefer using Procreate and Adobe Photoshop for my personal work, but I can also use Adobe Illustrator and various traditional art tools.

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Currently, I am attending Middle Tennessee State University as a full-time student. I am majoring in Visual Arts and minoring in Animation.

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I have my career sights set on video game graphics development, but I love doing everything from illustrations to photo editing. It all depends on what the current creative project needs.

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Walk to the Busstop - Photoshop

About the Gamer

Still Amithyst Ambruster!

This site is dual-purpose. In the menu, you can find my personal art portfolio, but I love videogames too much to leave them out of a site that is supposed to showcase who I am.

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I have loved watching and playing videogames for as long as I can remember (or at least since I found my dad’s old Nintendo DS).

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I believe that games are one of the best methods of storytelling out there and that stories connect people almost as well as art does.

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Think about it this way: why do people (usually) share stories? Answer: to connect with and appeal to others.

Video games essentially make those stories visual and interactive. Why? To connect with an even broader audience.

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So, with a background in visual arts, my goal is to help other artists in the gaming industry stay informed about the people who make their favorite games. If I can, I also want to demystify the long, complicated process of game development.

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It is, in my opinion, and in my experience, that people generally don’t know how art fits into games, or vice versa.

Knowing that there is a whole person, with their own entire life, who made the game that you are playing can change the experience of the game for the better.

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It might make you slow down to appreciate its details and intricacies more when you know someone had to have the thoughtfulness to put it there.

All in All...

Videogames are a medium of art and storytelling, and I couldn't separate my art journey from games if I tried.

Thank you for visiting!
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